Episodic Collection of Some CG Generalist Work

A bunch of shows In episodic that I worked on.

A bunch of shows In episodic that I worked on.

For this shot, I did the lighting, and animation of the Zephyr landing.

For this shot, I did the lighting, and animation of the Zephyr landing.

This shot I did the lighting.

This shot I did the lighting.

This shot I did the lighting.

This shot I did the lighting.

This shot I did the lighting.

This shot I did the lighting.

I took over the lighting and also created a bunch of utility passes for comp to use for the windshield effect.

I took over the lighting and also created a bunch of utility passes for comp to use for the windshield effect.

I did the lighting and also created a bunch of utility passes for comp to use for the windshield effect.

I did the lighting and also created a bunch of utility passes for comp to use for the windshield effect.

I did the lighting and also created a bunch of utility passes for comp to use for the windshield effect.

I did the lighting and also created a bunch of utility passes for comp to use for the windshield effect.

I did the camera blocking, all the animation, and lighting for this shot.

I did the camera blocking, all the animation, and lighting for this shot.

I did the camera blocking, all the animation, and lighting for this shot. As the hangar is revealed, I also did the layout of the outer landing platform.

I did the camera blocking, all the animation, and lighting for this shot. As the hangar is revealed, I also did the layout of the outer landing platform.

I did all the lighting and anim for this shot, as well as modeling and lookdev on the interior hangar bay.

I did all the lighting and anim for this shot, as well as modeling and lookdev on the interior hangar bay.

I did all the lighting and anim for this shot, as well as modeling and lookdev on the interior hangar bay.

I did all the lighting and anim for this shot, as well as modeling and lookdev on the interior hangar bay.

I did the modeling and lighting on the background hangar doors and doorway.

I did the modeling and lighting on the background hangar doors and doorway.

I assisted the modeling lead on this asset and did much of the high-detail modeling on the front claw and underbelly.

I assisted the modeling lead on this asset and did much of the high-detail modeling on the front claw and underbelly.

I assisted the modeling lead on this asset and did much of the high-detail modeling on the front claw and underbelly.

I assisted the modeling lead on this asset and did much of the high-detail modeling on the front claw and underbelly.

I assisted the modeling lead on this asset and did much of the high-detail modeling on the rear engines and upper super structure.

I assisted the modeling lead on this asset and did much of the high-detail modeling on the rear engines and upper super structure.

I assisted the modeling lead on this asset and did much of the high-detail modeling on the rear engines and upper super structure.

I assisted the modeling lead on this asset and did much of the high-detail modeling on the rear engines and upper super structure.

I did the modeling and lookdev on the school bus. Although completely impossible to read it, the license plate is the date of my anniversary with my girlfriend.

I did the modeling and lookdev on the school bus. Although completely impossible to read it, the license plate is the date of my anniversary with my girlfriend.

I did the modeling and lookdev on the school bus. Although completely impossible to read it, the license plate is the date of my anniversary with my girlfriend.

I did the modeling and lookdev on the school bus. Although completely impossible to read it, the license plate is the date of my anniversary with my girlfriend.

I did the lighting on space station and a few model updates.

I did the lighting on space station and a few model updates.

In all these shots, I assisted the lead on creating the trees and procedural snow for the scene, and did the lighting for specifically these shots.

In all these shots, I assisted the lead on creating the trees and procedural snow for the scene, and did the lighting for specifically these shots.

I did the lookdev on skyline buildings.

I did the lookdev on skyline buildings.

I did the lookdev for the skyline.

I did the lookdev for the skyline.

In all these shots, I assisted the lead on creating the trees and procedural snow for the scene, and did the lighting for specifically these shots.

In all these shots, I assisted the lead on creating the trees and procedural snow for the scene, and did the lighting for specifically these shots.

In all these shots, I assisted the lead on creating the trees and procedural snow for the scene, and did the lighting for specifically these shots.

In all these shots, I assisted the lead on creating the trees and procedural snow for the scene, and did the lighting for specifically these shots.

In all these shots, I assisted the lead on creating the trees and procedural snow for the scene, and did the lighting for specifically these shots.

In all these shots, I assisted the lead on creating the trees and procedural snow for the scene, and did the lighting for specifically these shots.

In all these shots, I assisted the lead on creating the trees and procedural snow for the scene, and did the lighting for specifically these shots.

In all these shots, I assisted the lead on creating the trees and procedural snow for the scene, and did the lighting for specifically these shots.

I did the modeling, lookdev, layout, and lighting for the villa and the tree scattering.

I did the modeling, lookdev, layout, and lighting for the villa and the tree scattering.

I modeled and did the lookdev on the Marsten House. We had to match the existing house and add the second story, awing, vines, as a part of the set extension.

I modeled and did the lookdev on the Marsten House. We had to match the existing house and add the second story, awing, vines, as a part of the set extension.

I modeled and did the lookdev on the Marsten House. We had to match the existing house and add the second story, awing, vines, as a part of the set extension.

I modeled and did the lookdev on the Marsten House. We had to match the existing house and add the second story, awing, vines, as a part of the set extension.

I modeled and did the lookdev on the Marsten House. We had to match the existing house and add the second story, awing, vines, as a part of the set extension.

I modeled and did the lookdev on the Marsten House. We had to match the existing house and add the second story, awing, vines, as a part of the set extension.

Proud of this one. Had to exactly match an existing fire truck from a previous scene down to the nuts, bolts, scratches, etc. 
I did modeling, lookdev, and lighting of the shot.

Proud of this one. Had to exactly match an existing fire truck from a previous scene down to the nuts, bolts, scratches, etc.
I did modeling, lookdev, and lighting of the shot.

Another angle.

Another angle.

I did the modeling and lookdev of the marlin, and the 3 different sharks.

I did the modeling and lookdev of the marlin, and the 3 different sharks.

I did the modeling and lookdev of the marlin, and the 3 different sharks.

I did the modeling and lookdev of the marlin, and the 3 different sharks.

I did the modeling and lookdev of the marlin, and the 3 different sharks.

I did the modeling and lookdev of the marlin, and the 3 different sharks.

These are a small collection of episodic shows I worked on while at FuseFX as a CG Generalist.