For this shot, I did the lighting, and animation of the Zephyr landing.
This shot I did the lighting.
This shot I did the lighting.
This shot I did the lighting.
I took over the lighting and also created a bunch of utility passes for comp to use for the windshield effect.
I did the lighting and also created a bunch of utility passes for comp to use for the windshield effect.
I did the lighting and also created a bunch of utility passes for comp to use for the windshield effect.
I did the camera blocking, all the animation, and lighting for this shot.
I did the camera blocking, all the animation, and lighting for this shot. As the hangar is revealed, I also did the layout of the outer landing platform.
I did all the lighting and anim for this shot, as well as modeling and lookdev on the interior hangar bay.
I did all the lighting and anim for this shot, as well as modeling and lookdev on the interior hangar bay.
I did the modeling and lighting on the background hangar doors and doorway.
I assisted the modeling lead on this asset and did much of the high-detail modeling on the front claw and underbelly.
I assisted the modeling lead on this asset and did much of the high-detail modeling on the front claw and underbelly.
I assisted the modeling lead on this asset and did much of the high-detail modeling on the rear engines and upper super structure.
I assisted the modeling lead on this asset and did much of the high-detail modeling on the rear engines and upper super structure.
I did the modeling and lookdev on the school bus. Although completely impossible to read it, the license plate is the date of my anniversary with my girlfriend.
I did the modeling and lookdev on the school bus. Although completely impossible to read it, the license plate is the date of my anniversary with my girlfriend.
I did the lighting on space station and a few model updates.
In all these shots, I assisted the lead on creating the trees and procedural snow for the scene, and did the lighting for specifically these shots.
I did the lookdev on skyline buildings.
I did the lookdev for the skyline.
In all these shots, I assisted the lead on creating the trees and procedural snow for the scene, and did the lighting for specifically these shots.
In all these shots, I assisted the lead on creating the trees and procedural snow for the scene, and did the lighting for specifically these shots.
In all these shots, I assisted the lead on creating the trees and procedural snow for the scene, and did the lighting for specifically these shots.
In all these shots, I assisted the lead on creating the trees and procedural snow for the scene, and did the lighting for specifically these shots.
I did the modeling, lookdev, layout, and lighting for the villa and the tree scattering.
I modeled and did the lookdev on the Marsten House. We had to match the existing house and add the second story, awing, vines, as a part of the set extension.
I modeled and did the lookdev on the Marsten House. We had to match the existing house and add the second story, awing, vines, as a part of the set extension.
I modeled and did the lookdev on the Marsten House. We had to match the existing house and add the second story, awing, vines, as a part of the set extension.
Proud of this one. Had to exactly match an existing fire truck from a previous scene down to the nuts, bolts, scratches, etc.
I did modeling, lookdev, and lighting of the shot.
Another angle.
I did the modeling and lookdev of the marlin, and the 3 different sharks.
I did the modeling and lookdev of the marlin, and the 3 different sharks.
I did the modeling and lookdev of the marlin, and the 3 different sharks.
These are a small collection of episodic shows I worked on while at FuseFX as a CG Generalist.