For the VS campaigns, I rebuilt the pipeline from Vray to Red Shift in Maya. I was responsible for all model QC (from CAD data); texturing and shader dev; lighting, and animation for all spots in 2024. These are Just a few.
For the Winter Pack Shot, I was the Unreal Engine Lead, as the pipeline for this project was done in UE. I lead the team with modeling and model qc, shader development, layout, animation, lookdev, and lighting.
Each of the many spots was done in UE5.3
For the Demeter EV medical explainer, I did all the modeling, lookdev, and lighting for a very short turnaround.
While at Swing Set Productions, I not only worked as a CG Generalist, but also as a CG Lead. I was responsible for CG assets including modeling, lookdev, lighting; also I helped build a Red Shift / Maya pipeline, as well as building an Unreal Engine pipeline for the studio.