The Sentinel

SOUND UP! Took the Sentinel into UE5 and tested out the Datasmith plugin. Had lots of fun with the sound design.

Turn table animation of the Sentinel.

Arctic Duel. The Sentinel gets ready to complete her hunt of a Dark Side user.

Arctic Duel. The Sentinel gets ready to complete her hunt of a Dark Side user.

A couple of Hi-Res stills.

A couple of Hi-Res stills.

A bit closer shot for some details.

A bit closer shot for some details.

Never Intended to see the inside of the helmet, but it was there if I needed to.

Never Intended to see the inside of the helmet, but it was there if I needed to.

This whole project literally started off as a lightsaber build. Then it became "well who does this lightsaber belong to?" and shortly after that it became "well we need to see that..."

This whole project literally started off as a lightsaber build. Then it became "well who does this lightsaber belong to?" and shortly after that it became "well we need to see that..."

What started with the idea of creating a Lightsaber and it's internal workings, inspired by Jedi Survivor; ended up exploding into a full blown character and environment animated sequence. The saber was my favorite part to make and animate. Obviously not a character animator, but this was a lot of fun to do.
Character's armor was inspired by The Force Unleashed 2's Jedi Experimental Armor. I like the idea of a post-Palpatine galaxy where a lone Jedi warrior makes it her mission to hunt down any traces of Dark Side users with a zero tolerance mindset. That is who this character would be...