Star Wars - The Monolith: Real-Time Imperial Vehicle Assets

Wide shot of the Monolith in orbit of a small moon. The player will be thrust into a mission to rescue several Grand Admirals on board this orbital headquarters, under siege by an Imperial splinter-faction.

Wide shot of the Monolith in orbit of a small moon. The player will be thrust into a mission to rescue several Grand Admirals on board this orbital headquarters, under siege by an Imperial splinter-faction.

After an intense round of space combat, the player will have to board the Monolith in an attempt to rescue some Imperial Grand Admirals from a rogue faction.

After an intense round of space combat, the player will have to board the Monolith in an attempt to rescue some Imperial Grand Admirals from a rogue faction.

Looking up from one of the Star Destroyer docking areas of the Monolith, a quick teaser of The Persecutor Assault Dreadnought.

Looking up from one of the Star Destroyer docking areas of the Monolith, a quick teaser of The Persecutor Assault Dreadnought.

As the mission progresses to planet-side, players will have to protect, and also will be able to call in strikes from the AT-AT

As the mission progresses to planet-side, players will have to protect, and also will be able to call in strikes from the AT-AT

The AT-ST will actually be a pilotable craft. Animating this thing running is fun.

The AT-ST will actually be a pilotable craft. Animating this thing running is fun.

Old school Bulk Freighter from the X-wing series, revamped a bit. Non-playable but you can still blow them up in the space part of the mission.

Old school Bulk Freighter from the X-wing series, revamped a bit. Non-playable but you can still blow them up in the space part of the mission.

Imperial Cargo Transport I built using inspiration from concepts in Star Wars Visions. Non-playable, but you have to escort it at some point.

Imperial Cargo Transport I built using inspiration from concepts in Star Wars Visions. Non-playable, but you have to escort it at some point.

Imperial Troop Transport for calling in reinforcements.

Imperial Troop Transport for calling in reinforcements.

My Imperial LAAT/gs is pilotable and used for calling in reinforcements and gear replenishment.

My Imperial LAAT/gs is pilotable and used for calling in reinforcements and gear replenishment.

The LAAT/H is used for calling in heavy reinforcements like AT-STs and Imperial Security Droids.

The LAAT/H is used for calling in heavy reinforcements like AT-STs and Imperial Security Droids.

The Imperial Nebulon D Medical / Escort Frigate will be where the player initially launches from.

The Imperial Nebulon D Medical / Escort Frigate will be where the player initially launches from.

Got the idea to make the ship more boxy and practical after looking at some bulky looking submarines

Got the idea to make the ship more boxy and practical after looking at some bulky looking submarines

Decided to put the ventral fin to use, and put in a TIE Avenger hangar. The player will launch from this to the main mission.

Decided to put the ventral fin to use, and put in a TIE Avenger hangar. The player will launch from this to the main mission.

Speeder bikes will let the player get around really quick in the planet-based part of the level.

Speeder bikes will let the player get around really quick in the planet-based part of the level.

At a certain point of the mission, the player will be able to take control of any TIE or the LAAT/gs in order to get down to the planet.

At a certain point of the mission, the player will be able to take control of any TIE or the LAAT/gs in order to get down to the planet.

Once on the planet, the player will be able to take control of the TIE Crawler and have some fun with that

Once on the planet, the player will be able to take control of the TIE Crawler and have some fun with that

In short, The Monolith is the headquarters of the Imperial Remnant (see my previous works), central story point to a playable Rogue Squadron/Battlefront style game level I am creating.
These are some of the vehicle assets that players will be able to pilot and access during the (very long) mission as an Imperial Scar Trooper Commander.
Modeled in 3ds Max
Lookdev in Substance Painter
Rendered in Unreal Engine 5.3