The Monolith / Imperial Remnant Headquarters / Real-time Game Level WIP

The Scimitar. Supposed to be a quick slap together of BMS Model Shop assets, it ultimately spawned the rest of this massive project. 
A SpecOps troop transport used by The Wraith; a character I created a while back.

The Scimitar. Supposed to be a quick slap together of BMS Model Shop assets, it ultimately spawned the rest of this massive project.
A SpecOps troop transport used by The Wraith; a character I created a while back.

Originally went for an Imperial Millennium Falcon style ship, then settled for something more "personal" for the character.

Originally went for an Imperial Millennium Falcon style ship, then settled for something more "personal" for the character.

The BMS greeble pack is amazing. I modified the materials and some of the meshes to better fit my design.

The BMS greeble pack is amazing. I modified the materials and some of the meshes to better fit my design.

Once I am finished with the interiors, I will give the exterior another detail pass with updated geo and materials.

Once I am finished with the interiors, I will give the exterior another detail pass with updated geo and materials.

Lower deck has seats for The Wraith's spec ops team, a holo projector, and storage areas.

Lower deck has seats for The Wraith's spec ops team, a holo projector, and storage areas.

Looking up the stairs to engineering and main deck.

Looking up the stairs to engineering and main deck.

Looking up to the Wraith's quarters.

Looking up to the Wraith's quarters.

Main deck platform, and engineering room.

Main deck platform, and engineering room.

Engineering.

Engineering.

To the left of the stairs is the main hallway.

To the left of the stairs is the main hallway.

Down the main hall is the Wraith's Quarters.

Down the main hall is the Wraith's Quarters.

The Wraith's Quarters, complete with work stations and a bar.

The Wraith's Quarters, complete with work stations and a bar.

Main Hallway coming from the cockpit.

Main Hallway coming from the cockpit.

The cockpit. Primary flight controls designed for a fighter pilot.

The cockpit. Primary flight controls designed for a fighter pilot.

The interior of the Scimitar. Well that's it for the Scimitar (where this project started), now onto The Monolith!

The interior of the Scimitar. Well that's it for the Scimitar (where this project started), now onto The Monolith!

The Monolith, headquarters of the Imperial Remnant. Has 12 docking stations for ISDs, TIE fighter hangar bays, and a whole lot more.

The Monolith, headquarters of the Imperial Remnant. Has 12 docking stations for ISDs, TIE fighter hangar bays, and a whole lot more.

Ultimately, the player will be able to transverse at least one of the outer rings, and the central hub, all from different landing areas.

Ultimately, the player will be able to transverse at least one of the outer rings, and the central hub, all from different landing areas.

For now, just the planetary rings are there. As I progress with this, I will have a bunch of asteroids close to the moon's surface for added flare and gameplay.

For now, just the planetary rings are there. As I progress with this, I will have a bunch of asteroids close to the moon's surface for added flare and gameplay.

Each outer ring can accommodate 4 Star Destroyers, 16 cargo shuttle conveyors (outside), and has docking arms for the Lancer frigates too.

Each outer ring can accommodate 4 Star Destroyers, 16 cargo shuttle conveyors (outside), and has docking arms for the Lancer frigates too.

The ICS platforms are quick conveyor belt landing areas to offload cargo quickly, and launch.

The ICS platforms are quick conveyor belt landing areas to offload cargo quickly, and launch.

The top and bottom of the rings are covered with shield generators as well as turbolaser turrets and ion cannons.

The top and bottom of the rings are covered with shield generators as well as turbolaser turrets and ion cannons.

Each outer ring will have several trams to take to and from the central hub.

Each outer ring will have several trams to take to and from the central hub.

The TIE Hangars have elevators to the internal workings and service areas.

The TIE Hangars have elevators to the internal workings and service areas.

The Scimitar inside one of the Monolith's cargo hangars.

The Scimitar inside one of the Monolith's cargo hangars.

The cargo hangar is repurposed from the hangar I built for the Persecutor Star Destroyer I made.

The cargo hangar is repurposed from the hangar I built for the Persecutor Star Destroyer I made.

Overview of the Monolith. Aside from hangar bays, there will also be rooms and corridors through out that the player can explore.

Overview of the Monolith. Aside from hangar bays, there will also be rooms and corridors through out that the player can explore.

Hey all. What started as a "lazy kitbash sunday" exercise with the BMS Model Shop set (for the light freighter); developed into a massive environment level design: The Monolith. My own design of what I feel the Headquarters of the Imperial Remnant might look like. A place for the remaining Grand Admirals and upper Imperial echelon to call their base of operations.
The level is WIP, and currently fully in Unreal Engine 5. It boasts several different types of hangar bays, corridors, tech and control rooms that the player can explore. I did most of the modeling and kitbashing from MANY old Star Wars projects I have done over the years, and repurposed them for this massive undertaking. This was mainly used for the interior corridors, hangar bays and the exterior of The Monolith itself. All assets including models and materials were converted from my old Star Wars projects in 3ds Max / Vray to Unreal Engine.

Scimitar Light Freighter kitbash (exterior) by Big Medium Small
Imperial II Star Destroyer by Ansel Hsiao
Lancer Frigate by EC Henry