Dungeons and Dragons - Generalist Work

I lead a small team of artists to build out the town for the whole sequence, including the terrain around it. 
I did the modeling and lookdev on the town, water dev and anim, overall layout of the scene, and final shot lighting.

I lead a small team of artists to build out the town for the whole sequence, including the terrain around it.
I did the modeling and lookdev on the town, water dev and anim, overall layout of the scene, and final shot lighting.

Here I did the water dev and anim, the forest and ground dev, overall layout of the scene, and final shot lighting.

Here I did the water dev and anim, the forest and ground dev, overall layout of the scene, and final shot lighting.

Close up shot of the water animation I did.

Close up shot of the water animation I did.

Another angle of the terrain. Here I did the water dev and anim, the forest and ground dev, overall layout of the scene, and final shot lighting.

Another angle of the terrain. Here I did the water dev and anim, the forest and ground dev, overall layout of the scene, and final shot lighting.

This shot I did the modeling and lookdev on some of the the food and props in the background, as well as the lighting.

This shot I did the modeling and lookdev on some of the the food and props in the background, as well as the lighting.

This one was a lot of fun to do. At ILM, for the town sequence, my sup had me lead a small team of artists to build the town and the surrounding environment in full CG. Not a lot of close ups of our work, but we pulled off a great result in the end.